1/29/2024 0 Comments Brutal doom project brutality 3.0![]() ![]() (Just gives the title screen logo a neat pulsing animation. (Makes demons bleed.) M_Doom Animated Vivid Title Logo (Purchasable Buckethead music for Sigil.) Nash's Gore Mod (Fairly faithful rerecorded renditions of the classic music.) Sigil_Shreds Project Brutality fan made or something else. (Adds lights where it makes sense, like making demon eyes glow in the dark.) Doom Metal Vol5 (44100) Project Brutality is a fast-paced gameplay mod that aims to amp up classic Doom like never before. (Adds more frames of animation between existing keyframes to make the weapons animate at a higher framerate.) lights.pk3+Nightfright's brightmaps_plus (Replaces the original 11hz weapon sfx with high fidelity versions sourced from the original sound libraries.) PerK/Nightfright Smooth Weapons Enhanced Fixes shifted offsets, wayward pixels, missing rotations.) Perkristian's Doom Sound Effects (Like a bug patch for the original sprites. (Romero's final chapter from 2019.) Revenant100's Doom Sprite fix 1.9 I like playing Doom1/2 with mods but mostly in ways that sort of make them into "remasters" that remain relatively faithful to the original gameplay.įor example, my Doom 1 mod list is: Sigil v1.2 (There's an enhanced weapon system that gives every weapons a custom alt fire, but it's optional) It adds new effects like smoke, casings, flies flying over corpses, debris, hugely enhanced gibbing system, smooth weapon animations, but playing exactly the same as the original game. It a complete visual overhaul that does alot of minor things to touch the game up, and while it has new gore effects, they are far more tasteful then Brutal Doom's. So I thought it would be cool to show off some alternatives.īeautiful Doom is one of the best. And how alot of people don't know about the author being an utter scum bag. The mainstream gaming media promotes his mod all the time. So it surprises me even on this forum people talking about how they can only play DOOM with this horrible mod installed. Marcos is so reviled in the Doom Modding community alot of Wads are putting in measures that doesn't let there mods run with Brutal Doom installed. He later claimed the person was a troll but still. Aggressively tell people dealing with suicide to kill themselves, and he gave them instructions on how to do it. He's unable to handle criticism and lashes out as his own fans, even if something super minor. He full on Neo Nazi and denies the Holocaust. Got banned from DW and the ZDoom forums for racism and sexism. He did not take inspiration he ported pictures of real dead bodies and put them in his mod. ![]() He used pictures of real dead bodies as sprites. This whole thing is made even more laughable when he wrote a manifesto decrying ID of copying his life works! (Despite the fact the elements he's talking about were in the cancelled Call of Doom rendition of DOOM 4 before his mod existed) Has stolen assets without asking for permission from other modders for his Brutal Doom Project. The other people are pretty questionable in themselves, but Marcos has, in no specific order (I won't link it cause I don't want to give it attention but just imagine a souless Doom clone not joking looks like he just painted over the ID assets with his own stuff). The game either stucks or starts with the Original Doom 2 game. ![]() ![]() Why 2 files? Because not everyone might like the Monster Pack, and because it can cause a bit of stuttering while playing.Long story short, along with some other people who have a bigoted history, the infamous Marcos Abenante was invited to the show, to display his newly announced game. I tried in on both Project Brutality 2.03 and Project Brutality 3.0, but no luck. I am about 90% done with the Process, and since I am not doing this lazily, Animations are still being polished.įor reference I am playing with Core i7 4th Gen and a GTX 1050ti, i am using a certain custom shader for GZDOOM, on top of recording at 50 mbps i get small performance drops.Īll the Weapons were upscaled only 200% since anything larger might become a hassle while playing and some weapons were upscaled using the XBRZ method since some weapons show deformations while using other "photorealistic" models.įor reference, the Sprite count for only weapons is Above 10K sprites.Ĭompleted! Feel free to download and tell what you think! The Sprite count is insane, and of course Optimizations are expected since it might be laggy for low end CPU/GPU users. Today I present to you this extensive project about upscaling PB 3.0 weapons (and Enemies maybe someday) ![]()
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